We are often asked for resources, in the way of articles, standards, use cases, examples, featured talks, conference and symposia, and more. Below is a list of resources that we always keep updated.
This non-exhaustive list evolves over time and is broken down by category. The listed items are not in any order of importance.
Conceptual
- The Inclusive Museum (article)
- 7 Things Every Designer Needs to Know about Accessibility (article)
- Cocktails with Creatives: Improving Accessibility, Access and Covid19 (video)
- Pete Eckert, blind photographer, discussing perception and sight (video)
- Sina Bahram’s Ignite talk at MCN 2015 on making museums more inclusive (video)
- How Museums are Helping People with Memory Loss (article)
- Haben Girma Keynote at AAM National Convention (video)
- Welcoming the Widest Possible Audience (video)
- MEET Corey: Milan Triennale re: Multi-Sensory Design, Transmedia and Inclusive Storytelling (video, lecture begins in English at 09:30)
Exhibitions and Digital Media
- Programming for blind visitors in exhibitions (article)
- Inclusive Design: From approach to execution (paper, case study, spec)
- Completing The Picture, How a Graphical Interface For Understanding Modern Art Is Meeting The Touch Of Non-Sighted Visitors (paper)
- Queen’s University Accessibility Hub re: video accessibility (spec)
- The Coyote Project (software solution for visual descriptions)
- Slide Rule (the basis of all modern eyes-free gesture-based interaction)
- Smart Touch, Improving Touch Accuracy for People with Motor Impairments
- Best Practices for Web Accessibility
- Accessibility & Digital Services Procurement
Environmental Design and Facilities
- Vertical Grab Bars In Toilet Rooms (spec)
- Why Cities Need Accessible Playgrounds (article)
Case Studies
- The Great Canadian Quest for an Inclusively Rich Experience
- Japanese Design (the “oldest” society in the world)
- The Senses, Design Beyond Vision
- Tactile Replicas at the Andy Warhol and the Accessible Warhol Out Loud App
- Morning at the Museum (SI)
- Intangible Heritage Collections and Dialogic Experience Design
Standards and Guidelines
- Disability Language Style Guide
- Canadian Museum for Human Rights Standards (incomplete)
- Inclusive Language Guidelines by WGBH
- Plain Language Guidelines
- Smithsonian Guidelines
- CMHR Kiosks
- iOS accessibility
- BBC GEL Framework for Accessible Games
- Accessibility in Windows and Office
- BBC Standards and Guidelines for Mobile Accessibility
- WCAG 2.1
- Aria 1.1
- ARIA 1.1 Authoring Practices
- UN Declaration on the Rights of Persons with Disabilities
Tools
- W3C Validator
- Web Accessibility
- Digital Media Resources from Jodi Mattes Trust
- Pixel-based color contrast analyzer for Chrome
- Ikonate – fully customizable & accessible vector icons
- WCAG 2.1 Checklist
- Plover (open source stenography engine)
- AccessNow (application)
Reference Material, Articles, Examples
- UN Sustainable Development Goals & Disability/Accessibility (reference material)
- The state of mental health (reference material)
- UK museum websites preparing visitors pre visit (reference material)
- Accessible technology in museums (article)
- MoMA Meet Me Program (program)
- UN Envision 2030: 17 Goals to transform the world for persons with disabilities (reference material)
- Equal Access: Universal Design of Conference Exhibits and Presentations (conference paper)
- Which Are More Legible: Serif or Sans Serif Typefaces? (reference material)
- Email accessibility (article)
- REM, EM, or PX for breakpoints? (article)
- Examples of accessible widgets within various UI Frameworks (examples)
- Understanding WCAG 2.0 (reference material)
- How to meet WCAG 2.0 (reference material)
- Understanding conformance WCAG 2.0 (reference material)
- Haben Girma Ted Talk (video)
- MA Deaf Visitors: Physical Accessibility Checklist (reference material)
- Deaf Community – Primary Language vs Accommodation (reference material)
- 8 to 80 Cities (article)
- #AODAFail is a hash tag used on Twitter and Instagram to upload pictures of accessibility failures across Ontario. (hashtag)
- Seven Key Steps to Creating an Accessible Workplace (article)
Conferences, Symposia, Convenings
- Leadership Exchange in Arts and Disability (Lead) Workshops and Conference
- International Association of Universal Design (IAUD)
- Association for Computing Machinery (ACM) SIGCHI (Special Interest Group, Computer Human Interaction) (SIGCHI)
- ACM SIGGRAPH (ACM’s Special Interest Group on Computer Graphics and Interactive Techniques)
- International Association of Accessibility Professionals (IAAP)
- a11yTO